Noemie Nakamura's profile

A Link to the Future

What is this about?
A Link to the Future was an Artificial Inteligence project applying concepts of heuristics in a first phase and logic in a second (using Prolog), implemented in C/C++ using the Allegro library. It was an auto-solving game based on Zelda: A Link To The Past (1991), where Link found the shortest path or the least costly path possible when visiting the three dungeons  to collect the three pendants of virtue. 
 
This was the first time I worked in a game-like project, developing interfaces in C/C++. The following were designed using Adobe Photoshop and Adobe Illustrator.
 
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Parts of a further state of the program can be found here.
Navi
Link
These were the tiles I designed for the game's map, very similar to the original map. Tiles were inspired in the original ones, but designed in a flat style, like Link.
Screenshot of main screen
Screenshot of Hyrule, entering the Desert Palace dungeon
 
Screenshot of Hyrule, leaving Eastern Palace
Screenshot of Hyrule, leaving Hera's Tower dungeon
Screenshot of interior of a dungeon
 
A Link to the Future
Published:

A Link to the Future

Travelling salesman problem implemented in a C/C++ Zelda themed auto-solving game using AI concepts.

Published: